— MAXONICE LAB

Experiments that aren't yet games.

Some things sit on our workbench for months before they become part of a game, a devlog, or nothing at all. This page is where we file them. Tiny prototypes, pattern notes, a little engineering. Nothing here is a product or a roadmap.

Workshop bench with prototypes, sketches, a cracked lantern

Current experiments

LIGHT

Beam attenuation curves

Testing eleven attenuation curves for Warden's Lantern fog. We like the logarithmic-with-plateau one; it reads as "physical" without feeling like punishment.

TEXT

Procedural fragment density

How many hand-written sentence fragments does Paperline need before cases stop feeling repetitive? Our guess is 1,500. We're at 400.

WATER

Stained-glass shaders on phones

Volumetric vs. baked vs. hybrid lighting for Tideglass. Hybrid runs at 60fps on a four-year-old tablet. Full volumetric runs at 11.

SOUND

Bell-buoys and far-off clarinets

Field recording experiments for the Warden's Lantern winter EP. A coastal bell buoy, a clarinet in a dry loft, and a very patient friend with a boom.

Pattern notes

Short observations from working. We collect them here and occasionally promote one to the monthly newsletter.

"Procedurally generate the graph, not the prose. Hand-write the fragments and let the player's brain join them. The brain is the best generator we have, and we don't have to pay it."

— from Paperline devlog #2

What this page isn't

The Lab is not a roadmap. Things here usually don't ship. We put them up to keep them honest — if they're worth publishing, they're worth continuing; if they aren't, we move on quickly. If something does turn into a game, it leaves the Lab and shows up on the games portal.